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Latest game journal (AAR) screenshots (click to enlarge)
Latest news: New version released 0.8.62.1006
Lots of changes and bug fixes. Implemented guild quests, added new units. See change log for details.
26 Oct 2018
The Game
WargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world. It can be played Single player (Campaign) or network multiplayer (Battle Server). There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
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You can find more screenshots and concept art images in the Gallery section...
Design Postulates
  • We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
  • We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
  • We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
  • We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project status
The code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.